![]() ![]() ![]() In the first game, it was all about collecting precursor eggs and power cells while bopping around cunningly engineered platform worlds that were all intrinsically linked somehow in the second there was a heavy emphasis on collecting Metal Head gems. Meanwhile, the collect-'em-up element seems to have been diluted somewhat. However there are plenty of new elements in place - sub-games, even near-rhythm-action segments, and shooting gallery-style affairs - and dune buggy sections set in the wastelands outside Haven City, the walled-in dystopian setting for Jak II. The Grand Theft Auto-esque approach of an open cityscape full of loosely-related platform and action levels and colourful characters remains from the second game, as do the original's trademark platform missions, fetch quests and vast, interconnected environments. Changes AfootĪs finales go however, this one is certainly brimming with potential. "We know we want to answer the questions that people might have been asking since the early games." For now though, that's Jak 3's job, and there is a pervading sense that this is the end of the story, even if it isn't the end of the line. "We're always thinking of ideas and we've got more ideas than we possibly have time to implement," Wells responds to a question about what happens next. "Like a side-story or something? Sure!" But although, as Hennig points out, "there are a lot of strong characters in there," it doesn't seem like there's a solid plan yet. Both seemed very receptive when we asked about the possibilities of developing secondary characters into the primary focus for future instalments. In fact, talking to Evan Wells and his colleague Amy Hennig from Naughty Dog, it's easy to get the impression that the whole thing is quite a seat-of-the-pants operation. "The franchise will continue on and there may be more games in the universe." The question, then, is not so much what happens to Jak and Daxter next, but what happens in their world - and what happens to the developer post-Rubin? It's a question Naughty Dog probably doesn't know the answer to yet. "You know, we're not killing Jak or Daxter off," game director Evan Wells jokes at one point during a presentation of Jak 3, the latest instalment in the platform-cum-action-adventure series. Is this the end of Jak & Daxter? With Jason Rubin on his way out of Sony-owned developer Naughty Dog, and press releases flying around discussing the end of the trilogy, it's easy to get the wrong impression. ![]()
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